A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!
Made in 48 hours as part of GGJ 2025 Beijing. I handled programming for the rhythm and bubble-popping mechanics.
A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!
Made in 48 hours as part of GGJ 2025 Beijing. I handled programming for the rhythm and bubble-popping mechanics.